Arkki long-term program

Arkki International provides creative education programs to 4-19-year-old kids using architecture and design projects as holistic real-world phenomena. Arkki full program is a 15-year step by step curriculum, where the new knowledge builds upon the existing. 

Arkki’s phenomenon-based and hands-on learning integrates different STEAM subjects, Humanities and Social Sciences and supports the development of diverse skills and competencies.  

Arkki’s motto “Play – create – succeed!” highlights the playful approach in active learning and emphasizes creativity, imagination and other important 21st century skills needed in the future as well as the significance of positive feedback and motivation within the learning process. Arkki programs make learning fun and engaging, while fostering lifelong learning.

Creativity is the new Literacy – and Arkki has the means to teach it!

Arkki´s long-term architectural teaching program enables children from the age of 4 all the way to early adulthood at the age of 19 to practice architecture as an extracurricular activity. The long-term education content is designed to specific age groups. Teaching is goal-oriented and progresses year by year.

 

 

 

Play & Create 1A

Play & Create 1A is the starter for 4-6 years old on creative learning through architecture and design. The course introduces STEAM and beyond subjects through playful and fun experiments, drawing and constructing projects. The program lays a foundation for …

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Play & Create 1B

Play & Create 1B follows 1A and introduces new techniques and subjects through playful and educational hands-on activities guided by professional architect pedagogues. Arkki pedagogy introduces an innovative approach to learning through phenomenon based activities. The pupils will continue to …

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Play & Create 2A

In the Play & Create 2A basic concepts about environment, space, places and cities are introduced through hands-on exercises. Pupils are guided to make pictures and models, and, for example, understand the concept of a map. Learning is based and …

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Play & Create 2B

Play & Create 2B guides pupils to explore nature, built environment and history. Basic concepts about art, design, structures, and urban planning are intertwined in the projects. Learning happens as a iterative and cyclic process that activates and engages the …

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Explorers – Creative 1A

Creative 1A is the start of Arkki long-term education program for school age children. On this course we start building the foundation for the themes and skills to be deepened and expanded in the following modules. We ponder, plan, draw …

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Explorers – Creative 1B

Creative 1B is the second course of Arkki long-term education program for school aged children. This course deepens the understanding of the various elements of space, architecture and the environment from interior objects to city scale. The pupils are guided …

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Explorers – Creative 2A

Creative 2A offers a rich setting of themes covering for example scale, human proportions, structures and history as well as architectural design and city planning. The pupils practise principles such as measurement, length, mass, volume and various units of measuring.  Spatial and environmental awareness are …

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Explorers – Creative 2B

Creative 2B extends pupils perspectives to the build environment from smallest scale details to larger entities. During the course  several architectural phenomena, such as massing, transition and vernacular architecture, settlements and urban areas are studied. The individual projects in this module intertwine different phenomenon …

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Experimenters – Creative 3A

Creative 3A covers a wide range of topics that are the core concepts in design and architecture. The course provides a solid foundation for the knowledge and skills to be deepened and expanded in the following courses. The pupils will …

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Experimenters – Creative 3B

Creative 3B deepens the knowledge of pupils in STEAM & beyond subjects such as engineering, history and ergonomics as well as housing and city planning. Innovation skills are fostered through design projects that integrate multiple subjects. The pupils are guided …

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Experimenters – Creative 4A

Creative 4 A is the next step after 3B and offers a rich setting of interesting projects that combine and examine design and technology from different viewpoints. The holistic projects combine subjects such as math, history, geography, biology and architecture, …

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Creators – Creative 5A

Creative 5A introduces pupils STEAM & beyond subjects such as organic forms, ecological building materials, form and function, shape, mass and proportions. The pupils will build bridges between math and its applications in real world and practise their mathematical and …

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Creators – Creative 5B

In Creative 5B the inquiry-based projects help pupils to search and produce information, relate new information to existing, and build their creative capacity. This module has an emphasis on sustainability, having paying attention on the ecological, cultural, social and economic …

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